Better Jump, learning notes

記錄學習 Titanfall 的跳躍及閱讀過的文章

the code from video convert into C#

float gravity = (-2f * m_MaxHeight) / Mathf.Pow(m_TimeToJumpApex, 2);
float v0 = Mathf.Abs(gravity * m_TimeToJumpApex);

for not using physics (with sample code)

How to jump a game character realistically without using physics engine in corona sdk


Runge Kutta 4

Overkill Version.

C# example Kutta solver (later study)

to be continue.


, ,


你的電子郵件位址並不會被公開。 必要欄位標記為 *