Cinematic animation blending in game.

This are the article I found on internet.
for studying the animation blending in game.

most of the information found in “http://www.gameanim.com/

for beginner : http://www.gameanim.com/2005/06/19/blending-the-future-of-non-linear-animation/

More:

The Order 1886, a detail tech reference share for them to implement the mo-cap animation in their game.

More: http://www.pcgamer.com/the-incidental-animations-of-rise-of-the-tomb-raider/

Tomb Raider’s camera motion during character interacting the world.

More: http://www.polygon.com/features/2015/7/10/8925285/the-reconstruction-of-lara-croft-rise-of-the-tomb-raider

More:
Metal Gear Solid 5 making a good sample by combine the camera effect/shake, time scale modify, sound effect, that can bring a big different for the player. (Good job 小島!)

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