Try DevManager Demo here. (fullscreen recommend)
Download here :
What is “DevManager”
It’s a tiny tools for developer debug on a machine “without” unity editor.
being test under C#
Features :
- Display you lovely icon on Dock 😀
- Dock control all registered GUI window’s visibility.
- Support OnFocus() / OnBlur() function when GUI Window selected.
How to use DevManager :
- Create a empty gameobject and add “DevManager.cs” script to this object.
or you may want to use my standard perfab in package, it’s up to you 😀
It’s finished the basic setup.
- In inspector, you can see a DevSetting they are
- Logo Icon
- put your icon in here 😀
- visible (Default : false)
- you can control visible of DevManager with other function.
- Allow Trigger By Key (Default : Enable)
- Allow or Disallow player using the assign key to toggle DevManager menu.
- Trigger MenuKey (Default : Scroll Lock)
- A key to toggle DevManager visiable,
Don’t forget to use that button to trigger DevManager display in released gameplay.
- A key to toggle DevManager visiable,
- Window Start Address (Default : 1000)
- each GUIWindow have a unique ID, DevManager start at setting number.
- Dock Skin / Win Skin
- you can design your own screen.
- Logo Icon
- In inspector, you can see a DevSetting they are
There are some other tools develop for the DevManager.
[Free version] DevManager : Customize your own plugin
[Free version] DevLogViewer :
With this tool you can easily check your editor console logs inside the game.
[Free version] DevDetectLeak
A copy of Unity(Pro) > profiler function.
list all gameobject, texture, blah blah blah……. number of those elements
when something glow up without control, its danger >_<!
[Pro version] DevComponentLoader
A tools to dynamic add a perfab/gameobject into the scene.
[Pro version] DevConsole
A tools for someone who still love the command console.
allow trigger something by user input.
[Pro version] DevCamera
A tools for the player control the extends camera, and fly anywhere in the scene.