{"id":1599,"date":"2016-08-17T00:50:34","date_gmt":"2016-08-16T16:50:34","guid":{"rendered":"http:\/\/www.clonefactor.com\/wordpress\/?page_id=1599"},"modified":"2016-08-17T03:34:28","modified_gmt":"2016-08-16T19:34:28","slug":"camerabot-position-section-setup","status":"publish","type":"page","link":"https:\/\/www.clonefactor.com\/wordpress\/unity3d-show-room\/camerabot\/camerabot-position-section-setup\/","title":{"rendered":"CameraBot Position section setup"},"content":{"rendered":"<h4><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/NWZjELqDV2Q\" width=\"560\" height=\"314\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/h4>\n<p>This session is made for the basic orbit camera position, the panel you may visualize in video will look like this<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1590\" src=\"http:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/orbit_camera_position.jpg\" alt=\"orbit_camera_position\" width=\"596\" height=\"226\" srcset=\"https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/orbit_camera_position.jpg 596w, https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/orbit_camera_position-300x114.jpg 300w\" sizes=\"auto, (max-width: 596px) 100vw, 596px\" \/><\/p>\n<p>&#8220;Show\/Hide&#8221; button<br \/>\nthe button on the left top are used to &#8220;show\/hide&#8221; the editor gizmos of current camera information in scene view,<br \/>\nif you are camera designer, dealing with multiple cameras you will need this feature.<\/p>\n<p>&#8220;color&#8221; picker<br \/>\nin order to identify the camera in scene view, you might wanted to highlight by different colors<\/p>\n<p>&#8220;camera name&#8221;<br \/>\nyes, the gameobject instance of camera preset. you can also change their name in here.<\/p>\n<p>Target Offset<br \/>\nso you define the chase target in CameraBot, so this parameter will allow you to adjust the chasing pivot point offset, in 3D-space<br \/>\nthe rotation will based on your preset forward. which mean by chase target itself, on some other reference in hierarchy (can be different object)<\/p>\n<p>Camera Offset<br \/>\nas same as &#8220;Target Offset&#8221;, but for the camera pivot point, which mean camera with offset it&#8217;s position based on your setting.<br \/>\neven in orbit rotation, you can easier handle the situation like &#8220;move a little bit left and higher under current orbit angle.&#8221;<\/p>\n<p>&#8220;Camera&#8221;\u00a0coordinate<br \/>\nthe major coordinate for orbit tracking is <strong>Spherical coordinate system<\/strong>, if you wanted to know more about spherical coordinate system,<br \/>\nhere is the wiki link :\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Spherical_coordinate_system\">https:\/\/en.wikipedia.org\/wiki\/Spherical_coordinate_system<\/a><\/p>\n<table style=\"width: 1046px;\">\n<tbody>\n<tr>\n<td style=\"width: 190px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1592 size-thumbnail\" src=\"http:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/500px-Triple_Integral_Example_2.svg_-150x150.png\" alt=\"500px-Triple_Integral_Example_2.svg\" width=\"150\" height=\"150\" srcset=\"https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/500px-Triple_Integral_Example_2.svg_-150x150.png 150w, https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/500px-Triple_Integral_Example_2.svg_-300x300.png 300w, https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/500px-Triple_Integral_Example_2.svg_.png 500w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/td>\n<td style=\"width: 836px;\">P = polar angle<br \/>\nE = Elevation angle<br \/>\nR = Radius<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&#8220;Enable Virtual face target&#8221;<br \/>\nso this is the magic feature to add a virtual point related to your chase target, to enable this feature\u00a0your\u00a0need to select this box.<\/p>\n<p>&#8220;Enable Virtual face target&#8221; -&gt; &#8220;face&#8221;<br \/>\nafter enable virtual face target, you will notify a virtual sphere in front of your chase target, you can also adjust the setting like camera.<br \/>\ntheir all following orbit track related\u00a0to your chase target (Player?)<\/p>\n<p>Tips:<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1590\" src=\"http:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/orbit_camera_position.jpg\" alt=\"orbit_camera_position\" width=\"596\" height=\"226\" srcset=\"https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/orbit_camera_position.jpg 596w, https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2015\/04\/orbit_camera_position-300x114.jpg 300w\" sizes=\"auto, (max-width: 596px) 100vw, 596px\" \/><br \/>\nthe red &amp; blue arrow in the image. are representing the direction of the object will rotate, basic on your input stream of direction (Mouse X\/Y).<br \/>\nit&#8217;s similar to the &#8220;Input Setting &gt; Flip Mouse X\/Y&#8221; function, but this one is local, which mean you can configure the different react direction on each &#8220;Preset&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This session is made for the basic orbit camera po &hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":1250,"menu_order":1,"comment_status":"closed","ping_status":"closed","template":"full-width-page.php","meta":{"footnotes":""},"class_list":["post-1599","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/pages\/1599","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1599"}],"version-history":[{"count":0,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/pages\/1599\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/pages\/1250"}],"wp:attachment":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}