{"id":1746,"date":"2017-07-05T22:51:40","date_gmt":"2017-07-05T14:51:40","guid":{"rendered":"http:\/\/www.clonefactor.com\/wordpress\/?page_id=1746"},"modified":"2019-01-17T23:17:17","modified_gmt":"2019-01-17T15:17:17","slug":"raycast-gizmos-visualizer","status":"publish","type":"page","link":"https:\/\/www.clonefactor.com\/wordpress\/unity3d-show-room\/raycast-gizmos-visualizer\/","title":{"rendered":"Raycast Gizmos visualizer"},"content":{"rendered":"<p>Raycast Gizmos visualizer 1.0<\/p>\n<p><strong>Quick tutorial For beginner :<br \/>\n<\/strong><\/p>\n<p>if you want to know what is raycast, and what is it for, a quick answer is a sensor for in-game character seeing\/touching things.<br \/>\nyou can find more information from Unity tutorial site. <a href=\"https:\/\/unity3d.com\/learn\/tutorials\/topics\/physics\/raycasting\">click here<\/a>.<\/p>\n<figure id=\"attachment_1751\" aria-describedby=\"caption-attachment-1751\" style=\"width: 554px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/unity3d.com\/learn\/tutorials\/topics\/physics\/raycasting\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1751 size-full\" src=\"http:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2017\/07\/raycasting.png\" alt=\"\" width=\"554\" height=\"294\" srcset=\"https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2017\/07\/raycasting.png 554w, https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2017\/07\/raycasting-300x159.png 300w\" sizes=\"auto, (max-width: 554px) 100vw, 554px\" \/><\/a><figcaption id=\"caption-attachment-1751\" class=\"wp-caption-text\">How gun shooting object.<\/figcaption><\/figure>\n<p>Raycast Gizmos visualizer is a candy tools for developer.<br \/>\nBy wrapping the build-in physics raycasting methods, we able to\u00a0intercept the RaycastHit result and create a visual for that.<br \/>\nTherefore the developers are easier for parameters tuning and test the result.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1749\" src=\"http:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2017\/07\/same-same.gif\" alt=\"\" width=\"300\" height=\"127\" \/><\/p>\n<p><strong>For more information:<\/strong><\/p>\n<div class=\"aio-button\"><div class=\"aio-bounce\"><a href=\"http:\/\/www.clonefactor.com\/RaycastDoc\/\" class=\"aio-brown-medium\" title=\"Documentation\" rel=\"help\"><i class=\"social social-read-it-later x2\"><\/i>Documentation<\/a><\/div><\/div>\n<div class=\"aio-button\"><div class=\"aio-bounce\"><a target=\"_blank\" href=\"https:\/\/www.assetstore.unity3d.com\/#!\/content\/94754\" class=\"aio-green-medium\" title=\"Download Now\" rel=\"next\"><i class=\"glyphicons glyphicons-download x2\"><\/i>Download Now<\/a><\/div><\/div>\n<p><strong>Features:<\/strong><\/p>\n<ul>\n<li>Visualize raycast shape and result directly in the scene view.<\/li>\n<li>Zero GC allocation<\/li>\n<li>UnityEvents Supported: OnHit(Transform);<\/li>\n<li>Offset, unsync rotation<\/li>\n<li>Full source code.<\/li>\n<li>Decentralized architecture separated for { Raycast, SphereCast, BoxCast, CapsuleCast&#8230; },<br \/>\nyou can access those structure directly.<\/p>\n<ul>\n<li>by accessing those struct, you able to define the Raycast similar to Unity API document.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><iframe loading=\"lazy\" title=\"RaycastHelper\" width=\"1260\" height=\"945\" src=\"https:\/\/www.youtube.com\/embed\/MFLAn25ca9A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><strong>Extra Read :<br \/>\n<\/strong><\/p>\n<p>learn more about Raycasting.\u00a0 <a href=\"https:\/\/unity3d.com\/learn\/tutorials\/topics\/physics\/raycasting\">click here<\/a>.<\/p>\n<p><iframe loading=\"lazy\" title=\"Raycasting - Unity Official Tutorials\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/EINgIoTG8D4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"Let&#039;s Try Game Dev: Shooting via Raycasting - Unity Official Tutorials\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/AGd16aspnPA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Raycast Gizmos visualizer 1.0 Quick tutorial For b &hellip;<\/p>\n","protected":false},"author":1,"featured_media":1751,"parent":993,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"full-width-page.php","meta":{"footnotes":""},"class_list":["post-1746","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/pages\/1746","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1746"}],"version-history":[{"count":0,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/pages\/1746\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/pages\/993"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/media\/1751"}],"wp:attachment":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1746"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}