{"id":1636,"date":"2016-09-10T01:39:50","date_gmt":"2016-09-09T17:39:50","guid":{"rendered":"http:\/\/www.clonefactor.com\/wordpress\/?p=1636"},"modified":"2016-09-21T16:36:35","modified_gmt":"2016-09-21T08:36:35","slug":"cinematic-animation-blending-in-game","status":"publish","type":"post","link":"https:\/\/www.clonefactor.com\/wordpress\/public\/1636\/","title":{"rendered":"Cinematic animation blending in game."},"content":{"rendered":"<p>This are the article I found on internet.<br \/>\nfor studying the animation blending in game.<\/p>\n<p>most of the information found in &#8220;<a href=\"http:\/\/www.gameanim.com\/\">http:\/\/www.gameanim.com\/<\/a>&#8221;<\/p>\n<p>for beginner :\u00a0<a href=\"http:\/\/www.gameanim.com\/2005\/06\/19\/blending-the-future-of-non-linear-animation\/\">http:\/\/www.gameanim.com\/2005\/06\/19\/blending-the-future-of-non-linear-animation\/<\/a><\/p>\n<p>More:<\/p>\n<p>The Order 1886, a detail tech reference share for them to implement the mo-cap animation in their game.<\/p>\n<p><iframe loading=\"lazy\" title=\"[GDC 2015] Animation of The Order: 1886\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/t6q80hYy7sk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>More:\u00a0<a href=\"http:\/\/www.pcgamer.com\/the-incidental-animations-of-rise-of-the-tomb-raider\/\">http:\/\/www.pcgamer.com\/the-incidental-animations-of-rise-of-the-tomb-raider\/<br \/>\n<\/a><\/p>\n<p>Tomb Raider&#8217;s camera motion during character interacting the world.<\/p>\n<p><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" src='https:\/\/gfycat.com\/ifr\/GiftedDifferentAsiaticgreaterfreshwaterclam#?secret=IHjIOIo4A2' data-secret='IHjIOIo4A2' frameborder='0' scrolling='no' width='640' height='360'><\/iframe><\/p>\n<p>More:\u00a0<a href=\"http:\/\/www.polygon.com\/features\/2015\/7\/10\/8925285\/the-reconstruction-of-lara-croft-rise-of-the-tomb-raider\">http:\/\/www.polygon.com\/features\/2015\/7\/10\/8925285\/the-reconstruction-of-lara-croft-rise-of-the-tomb-raider<\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"Creating an Emotionally Engaging Camera for Tomb Raider\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/doVivf-Nvuo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>More:<br \/>\nMetal Gear Solid 5 making a good sample by combine the camera effect\/shake, time scale modify, sound effect, that can bring a big different for the player. (Good job \u5c0f\u5cf6!)<\/p>\n<p><iframe loading=\"lazy\" title=\"Metal Gear Solid 5 Phantom Pain All CQC Animation\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/5hRMDWLNG0k?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This are the article I found on internet. for stud &hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[93],"class_list":["post-1636","post","type-post","status-publish","format-standard","hentry","category-public","tag-animation"],"_links":{"self":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/1636","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1636"}],"version-history":[{"count":0,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/1636\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1636"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/categories?post=1636"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/tags?post=1636"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}