{"id":1649,"date":"2016-09-21T16:39:51","date_gmt":"2016-09-21T08:39:51","guid":{"rendered":"http:\/\/www.clonefactor.com\/wordpress\/?p=1649"},"modified":"2016-09-21T18:27:51","modified_gmt":"2016-09-21T10:27:51","slug":"observer-movement-script-free-fly","status":"publish","type":"post","link":"https:\/\/www.clonefactor.com\/wordpress\/program\/unity3d\/1649\/","title":{"rendered":"Observer Movement Script (Free Fly)"},"content":{"rendered":"<p>same movement as Unity editor control.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1652\" src=\"http:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2016\/09\/observer.png\" alt=\"observer\" width=\"577\" height=\"346\" srcset=\"https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2016\/09\/observer.png 577w, https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2016\/09\/observer-300x180.png 300w\" sizes=\"auto, (max-width: 577px) 100vw, 577px\" \/><\/p>\n<p>I just tried to use those standard movement script from unity in my project.<br \/>\nand this one support NetworkIdentity (optional)<\/p>\n<p>ObserverMovement.cs<\/p>\n<pre class=\"brush:csharp\">using UnityEngine;\r\nusing UnityEngine.Networking;\r\n\r\npublic class ObserverMovement : MonoBehaviour\r\n{\r\n\t[Header(\"Common\")]\r\n\tpublic float m_Speed = 0.5f;\r\n\tpublic float m_HighSpeed = 2f;\r\n\tpublic bool m_AsFlightControl = false;\r\n\r\n\t[Header(\"Optional\")]\r\n\tpublic NetworkIdentity m_NetworkIdentity;\r\n\tpublic Camera m_Camera;\r\n\r\n\tprivate float m_CurrentSpeed = 0f;\r\n\tprivate bool m_ToggleSpeed = false;\r\n\tprivate Vector3 m_LocalTranslate = Vector3.zero;\r\n\tprivate Vector2 m_LocalLook = Vector2.zero;\r\n\r\n\tvoid OnValidate()\r\n\t{\r\n\t\tif (m_NetworkIdentity == null)\r\n\t\t{\r\n\t\t\tm_NetworkIdentity = GetComponent&lt;NetworkIdentity&gt;();\r\n\t\t}\r\n\r\n\t\tif (m_NetworkIdentity != null &amp;&amp; m_Camera == null)\r\n\t\t{\r\n\t\t\tm_Camera = GetComponentInChildren&lt;Camera&gt;(true);\r\n\t\t}\r\n\t}\r\n\r\n\tvoid InputUpdate()\r\n\t{\r\n\t\t\/\/ Mouse look\r\n\t\tif (Input.GetMouseButtonDown(1) &amp;&amp; Cursor.lockState != CursorLockMode.Locked)\r\n\t\t{\r\n\t\t\tCursor.lockState = CursorLockMode.Locked;\r\n\t\t}\r\n\t\tif (Input.GetMouseButtonUp(1) &amp;&amp; Cursor.lockState != CursorLockMode.None)\r\n\t\t{\r\n\t\t\tCursor.lockState = CursorLockMode.None;\r\n\t\t}\r\n\r\n\t\tif (Cursor.lockState == CursorLockMode.Locked)\r\n\t\t{\r\n\t\t\tm_LocalLook.x = -Input.GetAxis(\"Mouse Y\");\r\n\t\t\tm_LocalLook.y = Input.GetAxis(\"Mouse X\");\r\n\t\t}\r\n\r\n\t\t\/\/ Speed\r\n\t\tif (!m_ToggleSpeed &amp;&amp;\r\n\t\t\tInput.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.RightShift))\r\n\t\t{\r\n\t\t\tm_ToggleSpeed = true;\r\n\t\t}\r\n\t\telse if (m_ToggleSpeed &amp;&amp;\r\n\t\t\t(Input.GetKeyUp(KeyCode.LeftShift) || Input.GetKeyUp(KeyCode.RightShift)) &amp;&amp;\r\n\t\t\t!(Input.GetKey(KeyCode.LeftShift) &amp;&amp; Input.GetKey(KeyCode.RightShift)))\r\n\t\t{\r\n\t\t\tm_ToggleSpeed = false;\r\n\t\t}\r\n\t\tm_CurrentSpeed = (m_ToggleSpeed) ? m_HighSpeed : m_Speed;\r\n\r\n\t\t\/\/ Movement\r\n\t\tif (Input.GetAxis(\"Vertical\") != 0)\r\n\t\t{\r\n\t\t\tm_LocalTranslate += transform.forward * m_CurrentSpeed * Input.GetAxis(\"Vertical\");\r\n\t\t}\r\n\t\tif (Input.GetAxis(\"Horizontal\") != 0)\r\n\t\t{\r\n\t\t\tm_LocalTranslate += transform.right * m_CurrentSpeed * Input.GetAxis(\"Horizontal\");\r\n\t\t}\r\n\r\n\t\tif (Input.GetKey(KeyCode.E) &amp;&amp; !Input.GetKey(KeyCode.Q))\r\n\t\t{\r\n\t\t\tm_LocalTranslate += transform.up * m_CurrentSpeed * 0.5f;\r\n\t\t}\r\n\t\tif (Input.GetKey(KeyCode.Q) &amp;&amp; !Input.GetKey(KeyCode.E))\r\n\t\t{\r\n\t\t\tm_LocalTranslate += -transform.up * m_CurrentSpeed * 0.5f;\r\n\t\t}\r\n\t}\r\n\r\n\tvoid Update()\r\n\t{\r\n\t\tif(m_NetworkIdentity != null &amp;&amp; !m_NetworkIdentity.isLocalPlayer)\r\n\t\t{\r\n\t\t\tif (m_Camera != null)\r\n\t\t\t\tm_Camera.enabled = false;\r\n\t\t\tenabled = false;\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tInputUpdate();\r\n\r\n\t\t\/\/ Apply\r\n\t\ttransform.Translate(m_LocalTranslate, Space.World);\r\n\t\tif (Cursor.lockState == CursorLockMode.Locked)\r\n\t\t{\r\n\t\t\ttransform.Rotate(Vector3.right, m_LocalLook.x, Space.Self);\r\n\t\t\ttransform.Rotate(Vector3.up, m_LocalLook.y, (m_AsFlightControl) ? Space.Self : Space.World);\r\n\t\t}\r\n\r\n\t\t\/\/ Reset\r\n\t\tm_LocalTranslate = Vector3.zero;\r\n\t\tm_LocalLook = Vector2.zero;\r\n\t}\r\n}\r\n<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>same movement as Unity editor control. I just trie &hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[43],"class_list":["post-1649","post","type-post","status-publish","format-standard","hentry","category-unity3d","tag-unity3d-2"],"_links":{"self":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/1649","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1649"}],"version-history":[{"count":0,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/1649\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1649"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/categories?post=1649"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/tags?post=1649"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}