{"id":1856,"date":"2017-09-14T12:26:05","date_gmt":"2017-09-14T04:26:05","guid":{"rendered":"http:\/\/www.clonefactor.com\/wordpress\/?p=1856"},"modified":"2017-09-14T12:27:05","modified_gmt":"2017-09-14T04:27:05","slug":"customeditor-lazy-template","status":"publish","type":"post","link":"https:\/\/www.clonefactor.com\/wordpress\/program\/c\/1856\/","title":{"rendered":"CustomEditor lazy template"},"content":{"rendered":"<p>\u958b\u767c Unity3D \u6642, \u662f\u5426\u7d93\u5e38\u5728\u8a02\u88fd Editor, \u5e0c\u671b\u70ba\u5176\u4e2d\u67d0\u4e9b SerializedProperty \u90e8\u5206\u505a\u81ea\u8a02, \u4f46\u56e0\u70ba\u4e00\u958b\u59cb\u8a02\u88fd\u53c8\u9700\u8981\u6574\u500b component \u4e0a\u7684\u6240\u6709\u986f\u793a\u7684\u53c3\u6578\u4e5f\u9700\u8981\u8a02\u88fd\u800c\u89ba\u5f97\u982d\u75db??!<\/p>\n<p>\u5176\u5be6\u5982\u679c\u7c21\u55ae\u7684\u53d6\u4ee3\u67d0\u5e7e\u500b property \u7684\u7e6a\u88fd\u662f\u53ef\u884c\u7684,<br \/>\n\u53ea\u9700\u8981\u4ee5\u4e0b\u7684\u5beb\u6cd5\u5373\u53ef.<\/p>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"null\">public override void OnInspectorGUI()\r\n{\r\n\tserializedObject.Update();\r\n\tSerializedProperty iter = serializedObject.GetIterator();\r\n\titer.NextVisible(true); \/\/ enter children.\r\n\t\r\n\tEditorGUI.BeginChangeCheck(); \/\/ ---- change check [optional]\r\n\tdo\r\n\t{\r\n\t\t\/\/ draw element &amp; it's children\r\n\t\tEditorGUILayout.PropertyField(iter, includeChildren: true);\r\n\t}\r\n\twhile (iter.NextVisible(false));\r\n\tif (EditorGUI.EndChangeCheck()) \/\/ ---- change check [optional]\r\n\t\tserializedObject.ApplyModifiedProperties();\r\n}<\/pre>\n<p>\u9019\u4e00\u6bb5\u7684\u5beb\u6cd5\u5176\u5be6\u8ddf\u539f\u672c\u7684<\/p>\n<p><code class=\"EnlighterJSRAW\" data-enlighter-language=\"null\">base.OnInspectorGUI();<\/code><\/p>\n<p>\u5c31\u7d50\u679c\u4e0a\u5b8c\u5168\u6c92\u6709\u5206\u5225&#8230; \u90a3\u9ebc\u70ba\u751a\u9ebc\u8981\u9019\u6a23\u5beb\u5462?!<br \/>\n\u539f\u56e0<\/p>\n<ul>\n<li>\u53ef\u4ee5\u4fdd\u7559\u5728 Class \u4e2d\u5ba3\u544a\u53c3\u6578\u7684\u9806\u5e8f<\/li>\n<li>\u53ef\u4ee5\u4fdd\u7559\u4e00\u4e9b\u7279\u6b8a attribute \u5982 [Header] [Range] \u7b49\u9019\u4e9b\u7e6a\u88fd\u5ba3\u544a<\/li>\n<li>\u53ef\u4ee5\u55ae\u7368\u7684\u5c0d\u67d0\u500b property \u9032\u884c\u984d\u5916\u52a0\u63d2\u7684\u81ea\u8a02\u65b9\u5f0f (\u5f8c\u6587\u8ff0)<\/li>\n<li>\u53ef\u64f4\u5145\u6027\u5f48\u6027, \u57fa\u985e\u7684\u53c3\u6578\u4e2d, \u6c92\u6709\u88ab\u6307\u5b9a\u7684\u53ef\u4ee5\u96a8\u610f\u589e\u6e1b\u4fee\u6539, \u800c\u4e0d\u9700\u8981\u91cd\u5beb Editor.<\/li>\n<\/ul>\n<p>\u9019\u88e1\u63d0\u4f9b\u4e00\u4e9b\u8b8a\u9ad4\u7528\u6cd5, \u8ddf OnEnable \u914d\u642d\u53ef\u4ee5\u8f15\u6613\u7684\u53d6\u5f97\u7576\u4e0b\u7e6a\u88fd\u7684 property, \u662f\u5426\u81ea\u5df1\u5e0c\u671b\u4fee\u6539\u7684\u4e00\u54e1, \u800c\u4f5c\u51fa\u76f8\u5c0d\u61c9\u7684\u53d6\u4ee3.<\/p>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"null\">SerializedProperty propA, propB;\r\nprivate void OnEnable()\r\n{\r\n\tpropA = serializedObject.FindProperty(\"m_A\");\r\n\tpropB = serializedObject.FindProperty(\"m_B\");\r\n}\r\n\r\npublic override void OnInspectorGUI()\r\n{\r\n\tserializedObject.Update();\r\n\tSerializedProperty iter = serializedObject.GetIterator();\r\n\titer.NextVisible(true); \/\/ enter children.\r\n\t\r\n\tEditorGUI.BeginChangeCheck(); \/\/ ---- change check [optional]\r\n\tdo\r\n\t{\r\n\t\tif (iter.propertyPath == propA.propertyPath)\r\n\t\t{\r\n\t\t\t\/\/ Special setup for A\r\n\t\t\t\/\/ if (Application.isPlaying) {...} else {....}\r\n\t\t}\r\n\t\telse if (iter.propertyPath == propB.propertyPath)\r\n\t\t{\r\n\t\t\t\/\/ Special setup for B\r\n\t\t\tEditorGUILayout.PropertyField(iter, includeChildren: true);\r\n\t\t\tEditorGUILayout.HelpBox(\"more info !!!\", MessageType.Info);\r\n\t\t}\r\n\t\telse\r\n\t\t{\r\n\t\t\t\/\/ draw element &amp; it's children\r\n\t\t\tEditorGUILayout.PropertyField(iter, includeChildren: true);\r\n\t\t}\r\n\t}\r\n\twhile (iter.NextVisible(false));\r\n\tif (EditorGUI.EndChangeCheck()) \/\/ ---- change check [optional]\r\n\t\tserializedObject.ApplyModifiedProperties();\r\n}<\/pre>\n<p>&nbsp;<\/p>\n<p>\u671f\u5f85\u6709\u66f4\u591a\u7684\u73a9\u6cd5, \u6b61\u8fce\u8a0e\u8ad6.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u958b\u767c Unity3D \u6642, \u662f\u5426\u7d93\u5e38\u5728\u8a02\u88fd Editor, \u5e0c\u671b\u70ba\u5176\u4e2d\u67d0\u4e9b SerializedPr &hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,11],"tags":[20,43],"class_list":["post-1856","post","type-post","status-publish","format-standard","hentry","category-c","category-unity3d","tag-editor","tag-unity3d-2"],"_links":{"self":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/1856","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1856"}],"version-history":[{"count":0,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/1856\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1856"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/categories?post=1856"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/tags?post=1856"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}