{"id":1978,"date":"2018-11-02T12:43:54","date_gmt":"2018-11-02T04:43:54","guid":{"rendered":"http:\/\/www.clonefactor.com\/wordpress\/?p=1978"},"modified":"2018-11-22T15:57:21","modified_gmt":"2018-11-22T07:57:21","slug":"%e8%b3%87%e6%96%99%e6%90%9c%e9%9b%86-procedural-animations","status":"publish","type":"post","link":"https:\/\/www.clonefactor.com\/wordpress\/program\/unity3d\/1978\/","title":{"rendered":"\u8cc7\u6599\u641c\u96c6 Procedural animations"},"content":{"rendered":"<div>\u6700\u8fd1\u5728\u627e\u88fd\u4f5c\u5de8\u5927\u6a5f\u68b0\u4eba\u7684\u8cc7\u6599.<\/div>\n<div>\u5728 Unity3d \u4e2d\u5229\u7528 procedural animations \u88fd\u4f5c\u7684\u5de8\u5927\u6a5f\u68b0\u4eba.<\/div>\n<div><\/div>\n<div>\u76f4\u63a5\u4e0a\u52a0\u62ff\u5927\u795e\u4eba Makan Gilani \u4f5c\u54c1.<\/div>\n<div><a href=\"https:\/\/mobile.twitter.com\/Makan_Gilani\">https:\/\/mobile.twitter.com\/Makan_Gilani<\/a><\/div>\n<div>\u76f8\u95dc\u7684\u5f71\u7247\u63a8\u4ecb<\/div>\n<ul>\n<li><a href=\"https:\/\/twitter.com\/i\/status\/998737227357110273\"><img decoding=\"async\" src=\"https:\/\/media.giphy.com\/media\/fs3AFvNgjpeOFknD9y\/giphy.gif\" \/>https:\/\/twitter.com\/i\/status\/998737227357110273<\/a><\/li>\n<li><a style=\"font-size: 1.4rem;\" href=\"https:\/\/twitter.com\/i\/status\/1026856084328177666\"><img decoding=\"async\" src=\"https:\/\/media.giphy.com\/media\/z4RG8LqqhTZ0fWI6Zv\/giphy.gif\" \/>https:\/\/twitter.com\/i\/status\/1026856084328177666<\/a><\/li>\n<\/ul>\n<div><span style=\"font-size: 8pt;\">(\u55ef&#8230; twitter \u7684\u5f71\u7247\u4e0d\u77e5\u9053\u600e\u6a23\u5728 wordpress \u986f\u793a,\u9ede\u9023\u63a5\u770b\u6574\u689d\u5f71\u7247)<\/span><\/div>\n<div><\/div>\n<h2>\u539f\u7406\u53ca\u5165\u9580<\/h2>\n<div>\u4e00\u4e9b\u95dc\u65bc Procedural animation \u7684\u6559\u5b78\u8cc7\u6599\u6574\u7406,<br \/>\n\u5176\u5be6\u5c31\u662f IK (inverse kinematics) \u7684\u539f\u7406.<\/div>\n<div>:\u00a0<a href=\"https:\/\/www.alanzucconi.com\/2017\/04\/17\/procedural-animations\/\">https:\/\/www.alanzucconi.com\/2017\/04\/17\/procedural-animations\/<\/a><\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full\" src=\"https:\/\/www.alanzucconi.com\/wp-content\/uploads\/2017\/03\/ik1.gif\" width=\"589\" height=\"465\" \/><\/div>\n<div>\u4e00\u4e9b\u8996\u983b\u7de8\u7a0b\u53ca\u8b1b\u89e3 :<br \/>\n<iframe loading=\"lazy\" title=\"FK and IK Explained - Which One to Use and When?\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/0a9qIj7kwiA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<div>\n<p><iframe loading=\"lazy\" title=\"Unity game development - procedural animation tutorial - Twitch stream\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/6fD8AclRaAI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<h2>\u5176\u4ed6\u95dc\u65bc\u4eba\u7269\u672c\u9ad4\u4e0a\u7684\u61c9\u7528<\/h2>\n<p>\u76f4\u63a5\u61c9\u7528\u5230 Rigidbody \u7684\u4eba\u7269\u6a21\u578b\u4e2d.<br \/>\n(\u6709\u9ede\u592a\u904e\u982d\u4e86~)<\/p>\n<p><iframe loading=\"lazy\" title=\"Unity3D: Physics Based Procedural Animation on a Humanoid\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/UkvHydwP2mw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>\u6bd4\u8f03\u56b4\u8b39\u7684\u65b9\u5f0f\u6f38\u9032\u653e\u5165\u7a0b\u5e8f\u4e2d.<\/p>\n<p><iframe loading=\"lazy\" title=\"Animation Bootcamp: An Indie Approach to Procedural Animation\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/LNidsMesxSE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-size: 1.4rem;\">\u9019\u4ee4\u6211\u60f3\u8d77\u524d\u9663\u5b50 Unity \u516c\u4f48\u7684 Machine learning AI.<\/span><\/p>\n<\/div>\n<p><a href=\"https:\/\/unity3d.com\/machine-learning\">https:\/\/unity3d.com\/machine-learning<\/a>\u00a0\u5169\u8005\u7d50\u5408\u7684\u8a71\u662f\u4e0d\u662f\u4ee3\u8868\u6211\u53ef\u4ee5\u5373\u6642\u9810\u5224\u73a9\u5bb6\u7684\u6230\u9b25\u6280\u8853\u800c\u4f5c\u51fa\u52d5\u4f5c\u4fee\u6b63\u5462??!<br \/>\n(\u611f\u89ba, \u5f88\u5927\u7684\u4e00\u500b\u5751).<\/p>\n<p>\u7d50\u679c\u5c31\u771f\u7684\u627e\u5230\u4e86\u6709\u4eba\u628a Neural Network(\u67d0Machine learning \u7684\u65b9\u5f0f) \u7d50\u5408 Procedural animation \u505a\u51fa\u81ea\u4e3b\u7684\u53cd\u61c9\u64cd\u4f5c.<br \/>\n\u539f\u7406\u5c31\u662f\u5229\u7528Motion Capture\u63d0\u4f9b\u67d0\u5e7e\u7a2e\u7279\u5b9a\u5730\u5f62\u7684\u7684\u52d5\u4f5c\u8a18\u9304,<br \/>\n\u7136\u5f8c\u7528 Machine learning \u7684\u65b9\u5f0f\u5c0d\u6a21\u578b\u65bc\u76f8\u4f3c\u5730\u578b\u9032\u884c\u5b78\u7fd2,\u4e26\u6bd4\u5c0d\u5176\u7d50\u679c\u8207\u539f\u751f\u8a18\u9304\u7684\u8aa4\u5dee.<br \/>\n\u8abf\u8a66\u597d\u7684 AI \u5728\u8655\u7406\u8907\u96dc\u5730\u578b\u7684\u9806\u66a2\u5ea6\u975e\u5e38\u597d\u7d50\u679c\u975e\u5e38\u597d (<a href=\"https:\/\/youtu.be\/Ul0Gilv5wvY?t=233\">3:53<\/a>).<br \/>\nRef :\u00a0<a href=\"http:\/\/theorangeduck.com\/page\/learning-motion-manifolds-convolutional-autoencoders\">http:\/\/theorangeduck.com\/page\/learning-motion-manifolds-convolutional-autoencoders<\/a><\/p>\n<p><iframe loading=\"lazy\" title=\"Phase-Functioned Neural Networks for Character Control\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/Ul0Gilv5wvY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>\u65bc\u5546\u696d\u7f8e\u8853 (\u5feb\u901f\u61c9\u7528) \u7684\u505a\u6cd5, \u4f9d\u4ed8\u65bc\u539f\u578b\u52d5\u4f5c, \u4e26\u52a0\u5165 PA \u4f5c\u53c3\u6578\u8abf\u8f03\u4f86\u7a81\u986f\u4eba\u7269\u500b\u6027\u7684\u505a\u6cd5.<\/p>\n<div>\n<p><iframe loading=\"lazy\" title=\"IK Rig: Procedural Pose Animation\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/KLjTU0yKS00?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>\u6700\u5f8c\u4e5f\u8981\u63d0\u4e00\u4e0b Unity IK \u754c\u7684\u5927\u54e5. Final IK.<br \/>\n\u88e1\u9762\u5df2\u7d93\u5305\u542b\u4e86\u4e00\u6574\u5957\u7684IK system. \u9700\u7136\u8fd1\u671f\u6c92\u6709\u600e\u9ebc\u66f4\u65b0, \u4f46\u4f5c\u70ba\u5b78\u7fd2\u6216\u5546\u696d\u4f7f\u7528\u5df2\u7d93\u975e\u5e38\u8db3\u5920.<\/p>\n<p><iframe loading=\"lazy\" title=\"FINAL IK Tutorial - Combining IK Solvers (Aim + FBBIK + LookAt)\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/5DlTjasmTLk?list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<h2>\u5176\u4ed6\u76f8\u95dc :<\/h2>\n<div>\u66f4\u6df1\u5165\u7684\u7d50\u5408\u61c9\u7528 <a href=\"https:\/\/youtu.be\/ZMgHhu7XT78?t=1011\">\u5f71\u724716:51<\/a>, \u5229\u7528 GPU \u7684vertex\u8cc7\u6599\u65bc\u52d5\u614b\u751f\u6210\u7684\u5730\u9762\u4e0a\u884c\u8d70.<\/div>\n<div>\n<p><iframe loading=\"lazy\" title=\"CitizenCon 2017: Teaching a Character How to Walk with Procedural Assisted Animations\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/ZMgHhu7XT78?start=1011&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>\u65bc 3DMax \u4e2d\u4f7f\u7528 &#8211; CATs. (\u9810\u88fd?)<\/p>\n<p><iframe loading=\"lazy\" title=\"Procedural Animation Explained - The Biggest Advantage of 3ds Max CAT\" width=\"1260\" height=\"709\" src=\"https:\/\/www.youtube.com\/embed\/CavWZIierns?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<div><\/div>\n<div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u6700\u8fd1\u5728\u627e\u88fd\u4f5c\u5de8\u5927\u6a5f\u68b0\u4eba\u7684\u8cc7\u6599. \u5728 Unity3d \u4e2d\u5229\u7528 procedural animation &hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[43],"class_list":["post-1978","post","type-post","status-publish","format-standard","hentry","category-unity3d","tag-unity3d-2"],"_links":{"self":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/1978","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1978"}],"version-history":[{"count":0,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/1978\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1978"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/categories?post=1978"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/tags?post=1978"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}