{"id":2619,"date":"2024-02-28T14:14:46","date_gmt":"2024-02-28T06:14:46","guid":{"rendered":"https:\/\/www.clonefactor.com\/wordpress\/?p=2619"},"modified":"2024-02-28T14:14:46","modified_gmt":"2024-02-28T06:14:46","slug":"unity3d-handle-multi-selection-in-property-drawer","status":"publish","type":"post","link":"https:\/\/www.clonefactor.com\/wordpress\/program\/unity3d\/2619\/","title":{"rendered":"Unity3D : Handle multi selection in property drawer"},"content":{"rendered":"\n<p>keep forget how to do this, keep a simple template here.<br \/>idea : use property&#8217;s path to locate targetobjects(array)&#8217;s relative property.<br \/>so we can editor the property one by one.<\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"csharp\">public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)\n{\n    if (property.serializedObject.isEditingMultipleObjects)\n    {\n        foreach(var to in property.serializedObject.targetObjects)\n        {\n            \/\/ Handle multi selection in property drawer\n            if (to is Component comp)\n            {\n                var pPath           = property.propertyPath;\n                var realProperty    = new SerializedObject(comp)?.FindProperty(pPath);\n                Debug.Log(realProperty);\n            }\n            else if (to is ScriptableObject so)\n            {\n                \/\/ TODO:\n            }\n            else\n            {\n                EditorGUI.HelpBox(position, \"Not support multiple object(s)\", MessageType.Warning);\n            }\n        }\n\n        EditorGUI.HelpBox(position, \"Not support multiple object(s)\",  MessageType.Warning);\n        return;\n    }\n}<\/pre>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>keep forget how to do this, keep a simple template &hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[111,11],"tags":[],"class_list":["post-2619","post","type-post","status-publish","format-standard","hentry","category-snipple-code","category-unity3d"],"_links":{"self":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/2619","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/comments?post=2619"}],"version-history":[{"count":1,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/2619\/revisions"}],"predecessor-version":[{"id":2620,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/2619\/revisions\/2620"}],"wp:attachment":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/media?parent=2619"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/categories?post=2619"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/tags?post=2619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}