{"id":922,"date":"2014-01-01T20:09:24","date_gmt":"2014-01-01T20:09:24","guid":{"rendered":"http:\/\/www.clonefactor.com\/wordpress\/?p=922"},"modified":"2014-01-02T06:20:47","modified_gmt":"2014-01-02T06:20:47","slug":"movement-controller","status":"publish","type":"post","link":"https:\/\/www.clonefactor.com\/wordpress\/program\/unity3d\/922\/","title":{"rendered":"Movement Controller"},"content":{"rendered":"<unitydog width=\"\"\"\" height=\"\"\"\" src=\"https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2014\/01\/Build.unity3d.zip\"><\/unitydog>\n<p>Thinking about the animator stage different between keyboard and gamepad&#8217;s control.<\/p>\n<p>Movement method, which style can fullfill the game&#8217;s purpose. e.g. one simple question,<\/p>\n<p>when player press LEFT button.\u00a0which action the player will except?? <strong>turn left<\/strong> or <strong>strafe left<\/strong> ??<\/p>\n<p>when play press BACK button, do player think they will turn around and face the backward, or just step backward..<\/p>\n<p><a href=\"http:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2014\/01\/movementControllerSetting.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-925\" alt=\"movementControllerSetting\" src=\"http:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2014\/01\/movementControllerSetting.jpg\" width=\"714\" height=\"906\" srcset=\"https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2014\/01\/movementControllerSetting.jpg 714w, https:\/\/www.clonefactor.com\/wordpress\/wp-content\/uploads\/2014\/01\/movementControllerSetting-236x300.jpg 236w\" sizes=\"auto, (max-width: 714px) 100vw, 714px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thinking about the animator stage different betwee &hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-922","post","type-post","status-publish","format-standard","hentry","category-unity3d"],"_links":{"self":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/922","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/comments?post=922"}],"version-history":[{"count":0,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/posts\/922\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/media?parent=922"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/categories?post=922"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.clonefactor.com\/wordpress\/wp-json\/wp\/v2\/tags?post=922"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}