No more default CharactorController, (we will miss you <3 )
replace by rigid body & custrom collider,
start to understanding the issue between Animator & Rigidbody.
anyway gravity are now append on charactor 😀
focus on the rigid body, thinking how to do a perfect turning of charactor like (45, 90, 180 degree / per click)
and hey, I got a kinect for charactor motion capture, now, thanks for Amy Lau. (This is helpful.)