Movement Control + Rigid Body

Movement Control + Rigid Body

No more default CharactorController, (we will miss you <3 )
replace by rigid body & custrom collider,
start to understanding the issue between Animator & Rigidbody.

anyway gravity are now append on charactor 😀

focus on the rigid body, thinking how to do a perfect turning of charactor like (45, 90, 180 degree / per click)

and hey, I got a kinect for charactor motion capture, now, thanks for Amy Lau. (This is helpful.)

Kinect motion caption
Kinect motion caption

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