Better Jump, learning notes

Better Jump, learning notes

記錄學習 Titanfall 的跳躍及閱讀過的文章

the code from video convert into C#

float gravity = (-2f * m_MaxHeight) / Mathf.Pow(m_TimeToJumpApex, 2);
float v0 = Mathf.Abs(gravity * m_TimeToJumpApex);

for not using physics (with sample code)

How to jump a game character realistically without using physics engine in corona sdk


Runge Kutta 4

Overkill Version.

C# example Kutta solver (later study)

to be continue.



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